You either have a 100% to hit, or a 0% chance to hit, depending on what value the random seed has picked ahead of time against the percentage your soldier has to hit. When it says 85% to hit, you assume its going to roll the dice, and 85% of the time its going to be successful for you. The game doesn't calculate dice rolls for every action, a random seed is set at the beginning of the map that pretty much dictates when stuff will hit. Like, maybe put 0% chance on the arc thrower after you're tried and failed once? Would have been nice if the game mentioned that somewhere. I haven't tried to capture one since due to the extreme danger of hanging around within a turn's distance of a Chrysalid.Įdit- according to the XCOM wiki, Chrysalids are immune to the arc thrower. I attempt and fail to capture five save/loads in a row. Had a save right before I move my guy into position, Chrysalid is at 2hp and not in cover. I encountered a similar problem trying to live capture a Chrysalid.
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